Given the fact that multiple injuries of the same severity do not ‘stack’ and instead upgrade to the next severity, I noticed that while sustaining an equal or greater injury is addressed, sustaining a lighter one is not.
If I have a character who has been shot in the hip by a heavy weapon, and they sustain a severe injury, does that mean that any subsequent injury, regardless of severity, will be automatically critical, even if they have no other injury (e.g. a roll to escape by way of ravine with partial success has them tumble away, sustaining minor injuries in the process)? Additionally, it seems that when one successfully performs Patch Up on anything less than a injury, does it merely remove the injury? Does it downgrade in the time between the patching and fully healing? Are there hard and fast rules for this or is it all jitsu ‘go with the narrative, man’?