I recently became interested in PBtA games, and Monsters of the Week was the first game I’ve run using this engine.
I recently became interested in PBtA games, and Monsters of the Week was the first game I’ve run using this engine. I tend to be the kind of GM who plots and plans obsessively, and it can really lead to some bad habits. I was wondering if you could help me get a bit of feedback, or maybe help me iron out a few kinks I’ve had over the course of the learning process?
I’m running the game for a single player, and so far its been fun, but there are a few things that kind of aggravate me. He went with the Chosen template and I believe one of the moves he took was “Invincible,” so his hunter always has 2 armor. I don’t want to make it feel like he took that move for nothing, but it kind of aggravated me that anytime I made a hard move against him, I had to deal with his character’s invincibility constantly soaking up harm. At one point, a vampire savaged him with its claws, but the player was put off by the fact that his character took 2 whole harm. But during instances where the character was shot at by witch hunters or smashed in the head by a rifle butt, he took no harm whatsoever.
I’m still learning to use tags, generally struggling to deal with the distinction between hard moves and soft moves, and just…trying to navigate the whole PBtA system. I know it can play exceptionally well under the right circumstances, but I often feel like I’m missing something crucial.
Any pointers?