I have a concept for a Transformed that I don’t know if it fits as Transformed, but it’s the first Playbook that…

I have a concept for a Transformed that I don’t know if it fits as Transformed, but it’s the first Playbook that…

I have a concept for a Transformed that I don’t know if it fits as Transformed, but it’s the first Playbook that jumped into my mind when I thought it:

A power nullifier. A very powerful power nullifier. Power is fueled by emotion–his girlfriend kisses his cheek, he’s on a roller coaster, his nemesis ticks him off, and every super within a city block’s radius starts falling from the sky.

He looks normal otherwise, but he would fit the Transformed concept because if he walks into the wanna-be-Doc-Strange district of town, he’ll be chased out with torches and pitchforks while people scream that he’s something that shouldn’t be.

Think the Pariah Gene carriers of “WH40K”.

I think I need some help.

I think I need some help.

I think I need some help. A link with some examples of character creation or maybe some more explanation of the system.

Bought the game, do not regret it at all, but what little I have with superhero RPGs leans more towards stuff like Mutants and Masterminds, so my head is having a hard time assimilating how the system works and how to mould my ideas to fit the system.

Let us say an example: I just had an idea for a Legacy–kind of a more light and soft version of the X-23/Laura Kinney and Wolverine legacy. So ok, cool, the Legacy playbook should help…

…But I dunno how the ideas for powers I have would fit.

So… help, plz?

And greetings from Costa Rica, as well.