So, we had our first run of Night Witches last Friday.
So, we had our first run of Night Witches last Friday. I had 5 players and it was our first “powered by the apocalypse” game for 5 of us.
Unfortunately, it didn’t go as smoothly as I expected. I had difficulties to suggest “living scenes” for the daytime. But the night phase was fun.
We played the first Duty Station (Engels) and the second mission (the real one) was deadly: they had an awesome result for Wayfind and Attack run (15 and 12). But they wanted more : so, two more attack runs.
Casualties: 2 dead (one PC, one NPC), and a second plane down : pilot had been captured and the other one survived and made to the airfield.
It was the first time in our 4 years of weekly playing that a PC died. Well done, Night Witches 😉
Do you have tips for using agenda, principles and threats as a gm?
Furthermore, my PCs and I aren’t used to narrative mechanics.
Example: I began to ask the questions suggested in the guided creation:
Me: Where do you lie in your enlisment quizz?
PC: I didn’t lie.
Me:… (mind: ok, what do I do now?)
Fortunately, it went a little better with the others players after that, but it was a tough start.
One remark: infos in the play aids are not consistent: the guided creation suggests two missions but the Duty Station 1 have 3, and they don’t exactly match. There are some minor problems with names of the regimental staff (don’t remember exactly which one but I can look for them if needed)
All in all, it was an interesting evening, and I look forward for a second try