¡Hola, cabrones!
It’s been a little while since I’ve updated Cartel. It’s still definitely on our radar, and we thought we’d celebrate Dia de los Muertos this year by releasing a new Cartel Quickstart with some of the new art, mechanics, and materials we’ve been working on for the past two years!
http://drivethrurpg.com/product/225344/Cartel-Quickstart
The Quickstart is a jam-packed twenty-five pages, filled with everything you need to bring Cartel to your table in a new way. It’s also the foundation for the eventual Kickstarter we’re going to launch next year to produce a full version of the game (at last)!
Here’s a list of some of the changes based on the last two years of playtests:
– added a new xp system (llaves/keys)
– revised all the playbooks, especially El Narco y La Polizeta
– revised the basic moves for clarity and consistency
– added all new moves for Heat based on feedback from Miguel Ángel Espinoza
– added a new system (lifestyle) for dealing with money
To kick things off right, we’re also just started up our Cartel G+ group for folks who want to talk about the game. You can find that here:
https://plus.google.com/u/0/communities/105427773888151135598
Huge thanks to Mike, Brendan Conway, and Marissa Kelly for helping me put this together. It’s been really awesome to see the wonderful art from Andrew Thompson and Mirco Paganessi, and I’m thrilled to see what you all think of it.