Ships!
How does ship class adjust the way it takes damage from an attack (e.g. energy cannon)? Is it just that the GM gets to say which section was hit and disperses hits across multiple sections?
Ships!
Ships!
How does ship class adjust the way it takes damage from an attack (e.g. energy cannon)? Is it just that the GM gets to say which section was hit and disperses hits across multiple sections?
Setting prep!
Setting prep!
What have you all done or been doing for maps and world design?
Factions!
Factions!
My understanding of factions is that of however many movers and shakers your galaxy might have, these are the upper crust. The Galactic Empire, Weyland Yutani, etc.
What do you do with groups that are notable but not quite on the scale of factions? Say, Jabba the Hutt’s operation.
And how might you set up factions for a Star Trek-inspired game? Would you just use the major empires (Romulans, Federation, etc) as factions?
Okay, reading through the PDF, and awesomeness galore, but also questions galore (basically all kinds of galore).
Okay, reading through the PDF, and awesomeness galore, but also questions galore (basically all kinds of galore).
#1: how does an enemy ship’s hull work as a threat? Can someone give me an example of how that would look in play?