Hey, so, I’m running Monster of the Week as a one-shot this Saturday.

Hey, so, I’m running Monster of the Week as a one-shot this Saturday.

Hey, so, I’m running Monster of the Week as a one-shot this Saturday. I haven’t run it before (though I’ve run a bunch of other PbtA games). Anything I should be aware of? Any playbooks that don’t work well together?

OK, I need a name for a playbook. Check it out.

OK, I need a name for a playbook. Check it out.

OK, I need a name for a playbook. Check it out.

In the game (Np) you’re playing kids, 8-11 years old. The playbooks are broken out by the boxes that adults put kids in, so the Sporty Kid is the kid that plays one or more sports and is good at it. (Whether they see themselves as fitting that box isn’t the point.)

One of the playbooks I tentatively titled the Nerdy Kid, but that’s not really what I mean. This is the kid that’s good at school. They’re smart, sure, but they win awards for academics or attendance or chess club. They’re good at following rules and rolling with the system of school.

Nerdy Kid doesn’t really encompass what I want, and it’s too close to Geeky Kid (which is the kid that’s obsessed with mythology or superheroes or whatever). “Smart Kid” isn’t quite right, either, because it’s not about smart per se.

Thoughts?

So.

So.

So. I’m running Monsterhearts. We’ve made characters, gotten the seating chart done, we’re all really looking forward to playing it. 

A question for folks who have run it: How much prep do you find is appropriate? I’m no stranger to games of various levels of GM prep (I’m running Night’s Black Agents at the moment as well, which is very prep-heavy, and I run a lot of indie games that are more collaborative), I’m just curious as to how other folks have done. 

Have you made up Menaces before the first session, or just let the PCs sort of guide you to the story? How much detail have you put into the town?