Maybe I’ve missed it in the posts, but has anyone contemplated a system for getting stat advancements into the XP…

Maybe I’ve missed it in the posts, but has anyone contemplated a system for getting stat advancements into the XP…

Maybe I’ve missed it in the posts, but has anyone contemplated a system for getting stat advancements into the XP advancement mix?

I have been running this a bit (3 sessions so far) for friends, a couple of whom are familiar with other Powered by the Apocalypse games. The lack of stat advancement is throwing us for a loop.

I am contemplating attaching the stat boosting skills from backgrounds to each career for advancement purposes or coming up with one or two experiences which are directly tied to +1 in a given stat (and maybe limiting it to two stat improvements per character). Thoughts?

Specific Concept: Two unrepeatable Dungeon World inspired experience methods. After each is used, cannot be selected again to grant any other stat-skill.

1) Failure with Stat X gets someone killed, trapped, or captured.

2) Success with Stat X brings safety or treasure.

Either way, the game has been pretty great, although I am still uncomfortable improvising in sci-fi in comparison to fantasy or modern settings.