So I spent a lot of time thinking about the implications of magic in games.

So I spent a lot of time thinking about the implications of magic in games.

So I spent a lot of time thinking about the implications of magic in games. This led me to create a game all about magic. It is called The Circle and is made in the apocalypse engine. A good friend of mine described it as “Mage without all the extra bullshit”. I would appreciate any feedback you all have.

https://docs.google.com/document/d/1e3sO-jqLcjkou5InR5QLXDSS0PDbb13py7rRncGuchg/edit?usp=drivesdk&ouid=106910774436894049076

I have a PBTA game I have been designing for a while.

I have a PBTA game I have been designing for a while.

I have a PBTA game I have been designing for a while. It is called The Circle and is about Shamans, people gifted incredible power by the spirts latent to the world and not fully understanding how those powers work. It can be set in any time period but I find it is most enjoyable set in the present Mage style. Would anyone here be interested in taking a look and maybe helping me playtest it?