I’ve been enchanted by the idea that rules are there to help a group play in a way it wouldn’t otherwise, but it’s dawning on me that doing this solely with strict mechanics is not a good idea. (I suspect I’m late to this party.) Positioning text and especially example play go a long way to communicating what the designer has in mind.
I’ve been enchanted by the idea that rules are there to help a group play in a way it wouldn’t otherwise, but it’s…
I’ve been enchanted by the idea that rules are there to help a group play in a way it wouldn’t otherwise, but it’s…