Marek Golonka has put together a great mystery taking on a historical weird case!
http://www.rpgnow.com/product/221110/The-Haunted-Case-of-Eleonore-Zugun
Marek Golonka has put together a great mystery taking on a historical weird case!
Marek Golonka has put together a great mystery taking on a historical weird case!
http://www.rpgnow.com/product/221110/The-Haunted-Case-of-Eleonore-Zugun
I just posted an update about Generic Games work in progress…
Originally shared by Michael Sands
I just posted an update about Generic Games work in progress…
http://www.genericgames.co.nz/update/2017/06/09/mid-winter-update.html
Hey, I started a new AW game and one of the things that got generated was that the local marine scary wildlife was…
Hey, I started a new AW game and one of the things that got generated was that the local marine scary wildlife was mutated smart saltwater crocodiles.
Now, I’ve seen regular salties in Australian wildlife parks so I know they’re already one of the scariest animals there are.
Anyone have any ideas what smart crocodiles could be planning?
I hope you all don’t mind a quick shill post – I’ve released a new game that I’m excited about…although I admit…
I hope you all don’t mind a quick shill post – I’ve released a new game that I’m excited about…although I admit it’s not much like Monster of the Week…
Originally shared by Michael Sands
In case you missed it, Three Dooms has been released.
It’s a card-based, map-drawing, history-making roleplaying game about a stoneage town – will your community, through generations of characters be able to survive the three great disasters that are coming?
Game by me, map/card background art by Juan Ochoa
#Kapcon report:
Originally shared by Michael Sands
#Kapcon report:
Games on Demand ran smoothly. A crazy number of games played.
Personally, I got in:
1. Fall of Magic (a melancholy one, we chose to let magic die in the world because of the evil the Magus had caused in the past).
2. Tales From The Loop. Sinister robots, an annoying communist (and spy!) father, and in response a great deal of vandalism of robots & associated devices.
3. Three Dooms. We survived volcano and vendettas before we ran out of time, but we figured the town was by then probably too weakened to continue through the flood that waited later in the deck (we peeked). Some really cool bits of history, especially around the vendetta – we had witchcraft, murders, duels, and multi-generational hatreds.
4. Life on Mars. A strained mission, with the Commander/Pilot balancing my Engineer and the Doctor who really didn’t get on. In the end, the Doctor stayed on Mars, to protect Earth’s biosphere from the life he discovered there.
5. Heavy Metal Æons. High velocity space opera in a high stakes Seven Samurai plot. To protect one colony village, they destroyed the empire’s grand armada utterly. We had Starman the astronaut, Sigrid the beastmistresss, Crown-of-Stars the psychic veteran, and Reefer the star trooper. Crown died assaulting a marine training base and returned as a lich, if we played another episode I strongly suspect he would be the villain. Latest rules working well this morning.
6. Feng Shui. We played Weird Police 3: Raiders from the Distant Past. Many swordsmen and sorcerers were taken down, some even arrested using correct procedures! Some pretty cruel body shaming in the final battle, even if the targets were megalomaniac evil sorcerers that doesn’t make it okay!
7. Monster of the Week (as a player!). We were all trapped in a creepy motel with a minor demon trying to summon his world-destroying boss. Lots of chaos but finally the divine and spell slinger saved the day with a little bit of help from the crooked and a really tiny, hardly enough to balance the annoyance, amount of help from my snoop. At least both the sound guy and intern survived! Sadly the intern ditched me, due to newfound faith (thanks to the divine) and also that I didn’t pay her (exposure counts, right?)
Great con this year, every game top notch. Thanks to everyone who played in any of those, you were all fantastic!
I’ve just updated the More Weirdness document for anyone who is using it.
I’ve just updated the More Weirdness document for anyone who is using it.
Changes are mainly revisions for clarity, a bit more explanation, and (the big bit) a few more alternative weird moves. You can now make your hunter an empath, have access to your past lives, or become illuminated and converse with the Secret Masters.
We want your mysteries!
We want your mysteries! A not-so-secret cabal are going to put together a collection of Monster of the Week mysteries, and we need writers!
It will be a profit share gig, so each piece contributed will earn you a share of ongoing sales.
We’re interested in short (less than 1000 words), creative mysteries that have a cool concept and are easily adaptable to the users’ individual games.
I’ll be including my expanded weirdness rules for games that are more Fringe and X-Files than Supernatural and Buffy, as well, so mysteries that use those would also be appreciated. Get the draft at http://www.genericgames.co.nz/files/MotW_more_weirdness.pdf if you haven’t seen them.
We would also be interested in (in order of desirability) play advice, art, custom moves and other rules variants, and new hunter classes.
If you have ideas for other material, please write up one short sample mystery or other material (up to 500 words) and email it to me at michael.sands@genericgames.co.nz by the 18th of December 2016.
Just finished our first mission (we’re playing a few missions as a break from our long The One Ring game).
Just finished our first mission (we’re playing a few missions as a break from our long The One Ring game).
Mission was The 🐶# Insertion. The team was hired to infiltrate a BioSanto research lab and run a piece of software on a particular ultra secure air-gapped system, while executing a snatch of a researcher on another team as a diversion.
Legwork went okay despite them being away from their home turf, and they managed to get a good sense of the lab’s layout and security (and also found a good noodle place).
The infiltration side of the mission went fine, and they executed the code on the secure system fine. Snatching the researcher was messier, and by this time the action clock had the facility in lockdown. Security was alert, but they hadn’t identified the threat, allowing the snatch team to get the researcher into their stolen ambulance before that went south and they blew away the gate security guard. As that happened, the hacker and infiltrator used the classic “run like hell” technique to exfiltrate ahead of the security droids around the other side of the complex.
The aftermath continued to be messy, with the fixer abandoning the rest of them (leaving the city with her crew, and fulfilling a selfish directive), and the tech calling in another favour from a contact to get the rest of them out quickly (rather than their earlier plan of travelling home via people-smuggling container).
Unhappily reunited back in their home future SF sprawl, they got paid and handed their kidnap victim over to the employer.
Definitely some tensions in the team, what with the unnecessary, messy murder of an innocent bystander, the wasting time looking for paydata on the clock, and the leaving everyone in Taipei to fend for themselves.
Overall, great success. I’ve handed the MC duties on to Daniel Steadman for the next game (where I get to play my soldier, MacGregor, woo!).
I have something new for all your hunters:
I have something new for all your hunters:
More Weirdness:
http://www.genericgames.co.nz/files/MotW_more_weirdness.pdf
Adds rules for “investigating weird cases” style games (X-Files, Fringe, etc).
New weird moves for your hunters, plus rules for creating mysteries with a weird phenomenon instead of a monster at the center.
It’s brand new and not tested yet, but I wanted to share anyhow. Have fun!
In case you are interested in what I’m working on now, it’s my new heavy metal science fantasy game.
In case you are interested in what I’m working on now, it’s my new heavy metal science fantasy game. I just created a community for it – there’s links to the playtest documents over there.