Anyone seen problems with the number of choices/options in ‘Mix It Up’?
I have someone playing The Killer so naturally Mix it Up comes up fairly often, and since the game makes +3’s and +4’s a little harder to obtain 7-9’s also come up fairly often. This is all find and dandy.
I noticed some hold up, and after the game even a direct request, with the choices one has to make. He felt that with 2 choices he would almost always pick to inflict Harm to himself, but then not always have a great fictional justification for someone else to get hurt. This leaves either advancing a mission clock or having something break.
So the main issue was he never thought the violence was worth advancing a clock but also thought everything breaking all the time was just boring. Naturally I could just throw another option like “you put yourself in a spot” or “you put another team member in a spot” to just give them the option to put themselves at my (The MC’s) mercy.
Any thoughts?