So, one of the Spanish words I’ve seen English speakers struggling with is “Despachadero”.

So, one of the Spanish words I’ve seen English speakers struggling with is “Despachadero”.

So, one of the Spanish words I’ve seen English speakers struggling with is “Despachadero”. So, even when that’s the name/term Edgar Clement uses in his universe, I’ve decided to change it for the English edition of the game. I still want to use a Spanish word, though. So I’m going for “Changarro”… my only question would be, is that easier? I hope so.

After some playtests with English speaking audiences I’m feeling tempted to tone down the amount of Spanish in my…

After some playtests with English speaking audiences I’m feeling tempted to tone down the amount of Spanish in my…

After some playtests with English speaking audiences I’m feeling tempted to tone down the amount of Spanish in my #NahualRPG game. What do you think? Should I stand firm and try break some ground?

New move for the Perro playbook. Inspired by Jason Cordova’s custom labyrinth move:

New move for the Perro playbook. Inspired by Jason Cordova’s custom labyrinth move:

New move for the Perro playbook. Inspired by Jason Cordova’s custom labyrinth move:

Dog of Xolotl

When you navigate your pack through the Underworld, roll with NAHUALITY. On a 10+, hold 1. On a 7-9, hold 1, but you also encounter a guardian. On a fail, you encounter a guardian.

You can spend 3 holds at any time to find whatever you are looking for.

Hey everyone, here is a couple more for the Tlacuache, I would like to know if they are different enough and if one…

Hey everyone, here is a couple more for the Tlacuache, I would like to know if they are different enough and if one…

Hey everyone, here is a couple more for the Tlacuache, I would like to know if they are different enough and if one is obviously more “powerful” than the other one or not:

ILLUSION

When you want to fool someone senses to make them do what you want, roll with NAHUALITY. On a hit, they fall for it. On a 7-9, pick one:

• The effect is short.

• The effect is partial.

• Mark stress.

ESPEJISMO

When you transform, roll with NAHUALITY. On a 10+, you get 4 holds. On a 7-9 you get 2. You can spend them at any time to alter other people’s perception, making them see you:

• Like someone in specific (2 holds).

• Like any person in general: an old man, a young lady, etc (1 hold)

• The mirage will stay in their memories (1 holds).

• The mirage won’t affect the persons you picked (1 hold).

• The mirage will extend to electronic devices: video, photos, etc. (1 hold).

On a fail, you still get 1 hold. But if you use it the mirage will have a flaw or deficiency. The Marakame will tell you what.

New Tlacuache move:

New Tlacuache move:

New Tlacuache move:

PLAY POSSUM

When you play dead to avoid a conflict, mark all your harm boxes. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to, you’ll wake up completely regenerated. Clear all your harm boxes.

For those of you that don’t know Edgar Clement’s work, here is Operación Bolivar, the graphic novel that started it…

For those of you that don’t know Edgar Clement’s work, here is Operación Bolivar, the graphic novel that started it…

For those of you that don’t know Edgar Clement’s work, here is Operación Bolivar, the graphic novel that started it all!

It’s in Spanish, but hey… you can look at the pretty picutres if you don’t know Spanish 😉

https://issuu.com/edgarclement/docs/operacionbolivar

https://issuu.com/edgarclement/docs/operacionbolivar

So, here is a sneak peek of the advancement Tonal Tracks (and the stages you can advance to).

So, here is a sneak peek of the advancement Tonal Tracks (and the stages you can advance to).

So, here is a sneak peek of the advancement Tonal Tracks (and the stages you can advance to). My idea is that by playing your character you’ll clear Tonal (gain XP), so you can get like 1 or 2 per session. Are the tracks too long?

I’m considering also that when you fail you also clear Tonal, like failing teaches you to be humble and you learn from your mistakes. But my concern is that players then just relly on failing.

What do you think?