I just actually finished a game of Urban Shadows last week, which is a huge pleasure, because often (for me at…
I just actually finished a game of Urban Shadows last week, which is a huge pleasure, because often (for me at least) games don’t end, they just stop. We were playing in Nashville, my home city, and had a climactic battle in the Parthenon against Alan LeQuire, tainted sculptor of the Athena replica statue there which was slowly being possessed by some sort of nature spirit. The possession was unsuccessful, but only because my Tainted’s brother showed up, the Vamp sacrificed herself to save the Wizard, and the Aware worked in the background while no-one was paying attention to her.
It had been a while since the last time we played, so I had written each of my characters a custom move to start off the final session, which is a technique I’d advise everyone to try. It’s a fun game design challenge, and really set up the final session for success. I’ve attached a link to the Google doc with those moves, if you’re curious. The Vamp one led to a night-time vampire attack when she rolled a 6-.
Something I’ve learned from this game: if you don’t have a lot of time to play in, I would recommend allowing your PCs to mark Faction if they lend a hand or get in the way of a fellow PC. I ended up doing that because our sessions were infrequent (and there weren’t all that many of them) and it was challenging for them to remember to go talk to different NPCs and establish relationships and learn about those Faction moves.
If you’ve got any questions about how I did a whole story arc, or what my fronts were, or anything like that, please ask in the comments! I’d love to have a bit of a post-mortem on this.