I’m writing a PBTA minigame about living with Obsessive Compulsive Disorder.
Originally shared by Oli Jeffery
I’m writing a PBTA minigame about living with Obsessive Compulsive Disorder. I suffer from it, and I know what my experience is, but I want to make sure it’s broadly applicable. If you’re an OCD sufferer, or suffer from other related anxiety disorders, I’d appreciate your input. Hit me up on Hangouts. Shares appreciated.
PBTA at a basic level could work for almost any genre, but playbooks only work in a genre with codified roles and a…
Originally shared by Oli Jeffery
PBTA at a basic level could work for almost any genre, but playbooks only work in a genre with codified roles and a group dynamic. So, not every movie could be playbookified because most movies don’t follow that formula.
But which movies would suit a playbook set-up? I’ll start.
LA Confidential The Thug, The Celebrity, The Golden Boy, The Civilian.
Bridesmaids The Bride, The Old Friend, The Genial Weirdo, The Interloper
Ghostbusters The Face, The Heart, The Brain, The Workman, The Secretary
Firefly The Captain, The Pilot, The Badass, The Mechanic, The Right Hand, The Conscience, The Doctor, The Experiment
Aliens The Survivor, The Company Man, The Fool, The Leader, The Synthetic, The Kid, The Ultimate Badass, The Rookie
Proposed mechanic for modelling tension in stealth in a PBTA adjacent game
Originally shared by Oli Jeffery
Proposed mechanic for modelling tension in stealth in a PBTA adjacent game
PBTA is fantastic at modelling the consequences of actions, but isn’t always particularly concerned with the action itself.
Most of the time I love this, but it feels oddly lacking when it comes to stealth, and this is even brought up in the Advanced Fuckery chapter of the original Apocalypse World. It doesn’t have the build up and will-I-get-caught tension of stealth video games, because stealth isn’t really one action, it’s a million small actions that keep firing until you’re safe.
So, here’s my proposed hack. It’ll only really work in a Dungeon Worldish style of play, with moment to moment mission focus. It’s a push your luck, Pontoony kind of thing that intuitively seems to suit stealth.
NPCs have an Awareness stat and a Target stat. Players roll a single die, like a damage roll in DW. The aim is to roll accumulated successes that are equal to or greater than the NPC’s Target but smaller than their Awareness. The Target should be large enough that this isn’t usually achievable in one roll.
Players roll 1 die at a time. On each roll, the player can Stick, or Push. If they push, they roll again, adding their new roll to all the previous ones in this action, getting them closer to the Target but risking busting the NPC’s Awareness stat.
If you bust the Awareness stat, you fail. 6- equivalent.
If you hit the Target exactly, you pull it off. 10+ equivalent. If you go over but don’t bust the awareness, crit. Get a narrative bonus.
If you stick without getting to the Target, you succeed but with a complication, and the GM uses how far away from the Target you were to flavour how big of a complication you get.
Needs some number crunching re probability and different die types, but otherwise what do you think?
How do we feel about meta moves in pbta? Something the player wants to do rather than the character? My specific idea is for a romance heavy game with a Move called Ship It; you decide two characters that you think would be an adorable couple and your roll influences their future interactions. Thoughts?
Here’s the first issue of The Gauntlet’s new RPG zine, Codex.
Here’s the first issue of The Gauntlet’s new RPG zine, Codex. There’s a definite PBTA slant, so lots of useful stuff here, including an Austin, Texas setting for Urban Shadows and blood-drenched magic items for Dungeon World.
I’m doing the layout and very excited for you to see this. Future issues are going to be themed ‘Chrome’ (cyberpunk and science fantasy) and ‘Ectoplasm’ (spooky shennanigans).
Check it out, it’s a great read.
Originally shared by Jason Cordova
I’m so excited! The final release version of Codex – Blood is available on the website (linked below). Unlike the test issue from last month, the final issue contains a beautiful layout by Oli Jeffery and is representative of what future editions of Codex will look like.
I’m in love with this project for one simple reason: it represents the best of the Gauntlet. In ways big & small, it is a community effort, and I’m so delighted to see where it goes in the future.
Thanks to everyone who made contributions to this issue: Dirk Detweiler Leichty Sean Poppe Allan Dotson Fred Bednarski Timothy Bennett Ari Black Sean Buchholz Steve Christensen Kristen D Warren Denning Robert Doe Daniel Fowler Scott Heyden David LaFreniere Derek A. Kamal Christopher Meid jim miller Ray Otus Scott Selvidge Chris Shorb Zak Strassberg steven watkins Phillip Wessels River Williamson