An interesting discussion is arising in the 24 hour rpg community over at rpggeek.
An interesting discussion is arising in the 24 hour rpg community over at rpggeek. Are games Powered by the Apocalypse their own game or a modified version of Apocalypse World?
I described my submission as Powered by the Apocalypse to help communicate the play style of the adventure while using what I feel are different rules for stats and very different (albeit poorly explained since 24 hours) moves.
This may disqualify me from winning (which I’ll be sad about but is not the point) because it may not be an original game.
From reading Vincent Baker ‘s comments on reusing rules, it appears he would consider any hack that uses his concepts but original text applied in new ways as distinct from Apocalypse World.
For me, I consider Powered by the Apocalypse to be more about the principles of game design (such as quick character generation, open endedness, be a fan of the players, and moves vs the games fiction). Thus I would consider many of the AW hacks I’ve read to be distinct.
So, recognizing that the line is an arbitrary human construction and really it shifts based on personal preference and isn’t really there at all, what is the line between an AW hack that is just reskinned Apocalypse world vs an AW hack that is its own game?
Some games to consider:
I’m playtesting something for Ben Lehman that I only know is an AW hack because he told me so in the introduction. It is diceless and usually a solitaire game and has no playbooks (to start).
Paul Riddle’s Undying is PbtA but is also such a different experience that I has to look closely to see the AW stuff under the skin. It is in my opinion a great hack that recreates the moves effectively and the blood mechanic creates a very enjoyable game of resource management that also results in effective story. Is it its own game or a subset of AW?
Legacy reworks Apocalypse World to focus on lineage and society generation. Same setting, different focus. I’m not familiar enough to go into more detail but I’m hoping to change that. Is it its own game or a subset of AW?
Over the Edge vs Vampire the Masquerade- they were developed in tandem and in their early stages overlapped (both still retain the dice pool mechanic). Are they the same game or different?
Of the games I’ve played that one that might qualify as the most overlap maybe the Nobilis hack and Monster Hearts. Both are awesome and have redone moves and playbooks to focus the setting. I love both. They seem to rely more heavily on the text of Apocalypse World for structure.
I have an opinion, but I’m curious what everyone else’s thoughts are.
https://rpggeek.com/article/20586603#20586603