Well, I actually ened up getting that third revision finished tonight. It isn’t much of a revision as it is me adding in the last move for a final touch up before I play with the .indd, but I think I’m finally at a nice place with it where I can feel comfortable playtesting it without worrying about it not being clear and/or having fun, colorful mechanics. I know I ended up with 6 moves instead of cutting down as Nathan Paoletta suggested, but I did trim down the fat initially that eventually led to me being able to get to moves that really define what I wanted the gimmick to do (though if I did it would be as easy as removing Crowd Pleaser). And of course Adam Goldberg helped a ton when it came to brainstorming a better approach to moves than the ones I already had.
Anyway, I really hope you guys enjoy this. If you ever run this in a game let me know how it works out! I’ll be working on a new gimmick soon that I hope you all will like just as much. Just have to find the free time to actually jump into it!