Finally got masks to the table. We were a bit awkward to start. I think a lot of that had to do with my players unfamiliarity with PbtA games. We hit our side, and had a good amount of fun. All the questions helped set the story, that was super helpful.
Our intrepid youths threw down against The Iconoclast, and sent her packing. They almost (intentionally?) let their egotistical principal die.
My favorite moment was convincing The Bull to get over his condition by claiming the glory. Evil GM points.
My players’ favorite was Rip and Tear, a brother and sister with quantum teleportation powers from the silver age. Their powers are a bit unstable, and they tend to suddenly swap places with each other.
(Note: we used the bare bones rules from way back.)