Have any of you had problems with the session-opening move?
I feel like the opening move was great to create plot churn over the first session or two, but I run ~5hr sessions with five players, and we haven’t been able to put any of those storylines to bed yet. I’m getting complaints from the group that things are TOO crazy.
I think for our fourth session I’m going to roll with Apocalypse-World-style love letters instead.