On Origins and Species

On Origins and Species

On Origins and Species

Something I’ve been wanting to write about for a while, and something that has been mentioned a few times, is “Alien Origins” in Uncharted Worlds. The thing is, there will be very few “Alien” Origins in Far Beyond Humanity, for one simple reason: Origins are not about species. They are about society

By-and-large, Origins are dictated by the social, cultural and economic realities of a character during their formative years. And while an alien may come from a different society with different cultural mores and values, we see a rough approximation of the careers repeated, or closely enough that we can make an equivalence.

The only time that Origin will not describe a childhood is in situations where the character in question has not had a childhood, where the character has not been exposed to a cultural reality. They have not been shaped by the slow, complicated process of learning and growing through societal exposure.

For example, one Origin that I will be including is the Robotic Origin. The character is explicitly programmed and designed a certain way by their Origin, rather than implicitly shaped by their environment during a receptive “youth” phase. Same goes for the Grown Origin; be it cloned or phytomorphic, as these characters go through an accelerated maturation, reaching “adulthood” too quickly to be affected by a societal Origin. What they lack in a lifetime of societal learning (i.e.: lacking a usual Origin skill), they make up for by having a unique design, function or abilities (species Origin skill).

So how do you make a creature of a species if you don’t have an Origin? Simply put, in 99% of cases, a xenosapien (intelligent humanoid alien) doesn’t differ enough from a human to warrant special rules. This is especially true in Space Operas, where most aliens are simply reflections, exaggerations or inversions of certain aspects of humanity, with odd skin patterns and/or exotic foreheads. 

Simply state the species of the character and then choose Origin/Career/Career as normal. The minor differences in biology will make for interesting side-notes, rather than being decisive traits. Even when a particular species is characterized as being particularly strong, fast, etc, such things are not of a magnitude that would affect play, though it might affect descriptions.

A great soundtrack for a more high-energy space opera, especially a city-based/high-tech campaign.

A great soundtrack for a more high-energy space opera, especially a city-based/high-tech campaign.

A great soundtrack for a more high-energy space opera, especially a city-based/high-tech campaign. The Main Theme (2:40), Radial Lock (8:06) and Telescopic (33:22) are my favorites so far.

http://www.youtube.com/watch?v=EK0AD9_uXE8

One of the games I want to run at some point is a Colony game set in the Starcraft universe: play as Terran…

One of the games I want to run at some point is a Colony game set in the Starcraft universe: play as Terran…

One of the games I want to run at some point is a Colony game set in the Starcraft universe: play as Terran colonists on a backwater world in the Koprulu sector during the height of the Confederacy vs Kel-Morian Combine conflict.

If/when I do, rather than just the Terran soundtrack from Starcraft and Broodwar (though they are very good), I’d also rely heavily on the Lost Planet 3 soundtrack. I feel it totally sells that semi-peaceful, almost wistful melancholy of the frontier. Take a listen!

https://www.youtube.com/watch?v=UkBpSCuNrwg

https://www.youtube.com/watch?v=UkBpSCuNrwg

The much requested dead-tree/POD edition is here!

The much requested dead-tree/POD edition is here!

The much requested dead-tree/POD edition is here! Uncharted Worlds is now available on Drive Thru RPG as a PDF, softcover Print-On-Demand, or PDF+Print combo!

(Feel free to reshare this with folks in your circles, if you think they might be interested)

https://www.drivethrurpg.com/product/162122/Uncharted-Worlds?site=dtrpg

X-Com 2 just released, and the soundtrack has some fantastic ambient/background music for sessions.

X-Com 2 just released, and the soundtrack has some fantastic ambient/background music for sessions.

X-Com 2 just released, and the soundtrack has some fantastic ambient/background music for sessions. Good amount of thumpy-synth with strings. Definitely suitable for do-or-die situations with time limits.

https://www.youtube.com/watch?v=wKf98TBrtIk

https://www.youtube.com/watch?v=wKf98TBrtIk

360 degree view of Mars at ground level.

360 degree view of Mars at ground level.

360 degree view of Mars at ground level. So now we know what the surface of an alien world looks like. Disappointingly, all those sci fi tv shows were right: alien planets basically look like shooting in a clay pit in BC (<3 StarGate SG1)

http://www.popsci.com/explore-mars-in-360-degrees

http://www.popsci.com/explore-mars-in-360-degrees

I uploaded three preview Careers from the upcoming Far beyond Humanity; the Arcane, the Chosen and the Devout.

I uploaded three preview Careers from the upcoming Far beyond Humanity; the Arcane, the Chosen and the Devout.

I uploaded three preview Careers from the upcoming Far beyond Humanity; the Arcane, the Chosen and the Devout. I had given a sneak-peek at them in my backer updates a while ago, but I put them in the proper template and gave them Workshops and descriptions and XP triggers and such.

Obviously this is all still very Alpha and subject to change (also the icon is just a placeholder, natch). I’d be interested in any impressions or feedback or requests for clarification or whatnot, if you guys have the chance.

https://www.dropbox.com/sh/atd0ygpwhur5yp6/AAB140jz3usjE3imwUkkCTLia?dl=0

https://www.dropbox.com/sh/atd0ygpwhur5yp6/AAB140jz3usjE3imwUkkCTLia?dl=0

Time for a little sneak peek at the upcoming update!

Time for a little sneak peek at the upcoming update!

Time for a little sneak peek at the upcoming update!

Ministerial Injunction – Mindless Threat

The Ministry can lay an injunction on any perceived threat to social order while they observe, research, and assess. Targets caught under a Ministry edict find themselves locked out of travel, commerce, information services and entertainment. Unless overcome, Injunctions can last years, possibly decades.

Agenda: Prevent acquisitions, restrict information, deny travel clearance.

“What do you do?”

Question for you folks about the Jump Point at the end of the book.

Question for you folks about the Jump Point at the end of the book.

Question for you folks about the Jump Point at the end of the book. What do you think about the formatting? Does it work? Is it user-friendly? Is there anything missing, or redundant? The format is pretty weird, since it tries to provide structure to the Prompting system. I’m currently tossing around another one, and I want to make sure it actually works.

A fantastic looking space opera setting. Really looking forward to it. Love the helmet design.

A fantastic looking space opera setting. Really looking forward to it. Love the helmet design.

A fantastic looking space opera setting. Really looking forward to it. Love the helmet design.