This isn’t so much ‘Actual Play’ as one player’s attempt to work out what the back story or ‘mythology’ to our…
This isn’t so much ‘Actual Play’ as one player’s attempt to work out what the back story or ‘mythology’ to our current game is. It’s as close to an Actual Play as I can upload at the moment because a. Lots of stuff has happened over four sessions and b. Lots of stuff is happening in my actual life. It also means I can upload plenty of storyline without showing my hand, because they’re as likely to find Monsterhearts on Google+ as anyone is. But first, a brief introduction to the characters (and their town)
CHLOÉ – The Infernal – bartered her soul with “The Poisoner”, for helping kill her abusive father, who was also the school caretaker. In love with Wolf, and certainly not in love with Charles, although she has promised the latter a date on Friday…
CHARLES – The Ghoul – rejected from some sort of dark afterlife where he saw his dead parents. Was in love with Chloé but has since begun a relationship with Japheth. Had the shape of a penis cut into his hair when Wolf removed some (as a sympathetic token) from his dead corpse. In the last session he had a lucid vision of a glowing white robed figure…
WOLF – The Witch – a gifted individual who has reluctantly begun a relationship with Chloé, even though she is secretly in love with the NPC Mabel. Good friends with the vampire Diabla, for no obvious reasons (other than their respective players being good friends)…
DIABLA – The Vampire – an ancient vampire who dwells in a mansion overlooking the town, and has only recently awoken. Goes to school but subtly hypnotizes people so that they just assume that she is one of the students, although her name is not on the register…
JAPHETH – The Queen – the eldest son of the local Jesus-loving preacher, who has a small compound at the edge of town. Japheth’s gang is composed mostly of his many younger brothers, who deal drugs. For as long as he can remember he’s been able to see through their eyes. Since he discovered Charles is dead he’s become obsessed with him…
CASSIE – The Shadow – a new player last session, but we’ve retconned that she (and two other PCs, who are now NPCs) were part of the same class, whose Shadow is an enthusiastic imaginary friend. Prompted by Chloé to go after Mabel, in part so that she (Chloé) could have Wolf for herself, although this resulted in the Shadow coming to the fore and beating Wolf bloody with a hockey stick…
THE TOWN OF NEWBERRY – Once the Vampire has established that there was a mansion overlooking the town (at it’s northern edge), the Witch established that she had one of her own in the woods on the other side of the town (to the south). It’s also been established that there is a reservoir (just south of the preacher’s compound and the woods). In town there’s a Tesco Express, a boarded up Blockbusters, a pub called The old familiar, and a sex shop(!) – the school and church are both named after Saint Agnes. The game is set in 1999 (July), somewhere in England – if I had to guess where I’d say somewhere north of London, south of Manchester.
With all this in mind, and considering I’ve told the players that there are likely just a handful of background elements responsible for the undercurrent of magic in the area, I suggested that these character origins are like facts or clues on a board in a police station, where the cops are trying to establish what connects each character to each character. What follows is one players attempts to create some sort of back story, or mythology, from those clues…
It. Is. Incredible.
In some cases it veers away from the ideas I’ve had – in others it’s veered pretty close. But it fascinated me that, with all the possibilities I’ve been considering, and the ways I’ve used them to construct a backstory so far, the players have their own ideas about what could be the causes of certain events, their own possible stories, their own theories and suspicions. Much of what follows is much more convoluted and detailed than ideas I’ve even considered in my ‘bigger picture’ plan to pull everything together. Of course, the advantage of playing feral is that I can choose to adopt these ideas for the story in future sessions, or I can steer away from them to really surprise the players…
Here are his theories…