I’m struggling with how to handle traps, hazards and area effects in World settings (in particular, World of…

I’m struggling with how to handle traps, hazards and area effects in World settings (in particular, World of…

I’m struggling with how to handle traps, hazards and area effects in World settings (in particular, World of Dungeons style systems). For example, you enter a room which shoots poison darts if you hit a trigger. Does everyone roll? How would you handle that? Similar topics: landslides, radiation, and hand grenades. Thanks in advance for any tips!

Is there any template or guidelines for creating ApW Moves?

Is there any template or guidelines for creating ApW Moves?

Is there any template or guidelines for creating ApW Moves? In particular for Dungeon World style games? Fate has a nifty thing along this line — they have MadLib style stunt creation templates. Anything resembling this in the ApW world? Or anyone want to take a stab at making such a thing?

Because I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], I get a +2 when I [pick an Approach] [pick one: attack, defend, create advantages, overcome] when [describe a circumstance].

and

Because I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], once per game session I can [describe something cool you can do].”

I’m looking for a game that has rules Powered by the Apocalypse but is very short, is a self contained game with…

I’m looking for a game that has rules Powered by the Apocalypse but is very short, is a self contained game with…

I’m looking for a game that has rules Powered by the Apocalypse but is very short, is a self contained game with full rules, something that is great for one-shots and very minimalist. Any suggestions?