Hello guys. I am a late bloomer with sagas and bought it just last week. What I was wondering if anybody tried to make the game just a kittle crunchier time-wise ? That is, give it mechanically sound structure to use seasons as a session structure much like pendragon… i feel it is almost there and would lend itself magnificently to generation gaming with a little long house improvement, long season action to make or trade ressources. A little bit like joining storytelling, board game and pendragon gaming. Did anybody experiment with that ?
Hello guys.
Hello guys.