Are there any Playbooks out there for playing old timers, who lived through the Apocalypse?

Are there any Playbooks out there for playing old timers, who lived through the Apocalypse?

Are there any Playbooks out there for playing old timers, who lived through the Apocalypse?

I was thinking about it while driving home from my folks’ today, and I thought ‘The Ancient’ would make a neat Playbook if only because their stat choices would imply a lot about what was needed to survive the Apocalypse and that they’d be a primary source for the experience of the Apocalypse. It also made me think about the fact that some Playbooks don’t really make sense as second ones picked.

Who has a Playbook idea that they’re gnawing on (or being gnawed by)?

Who has a Playbook idea that they’re gnawing on (or being gnawed by)?

Who has a Playbook idea that they’re gnawing on (or being gnawed by)? I’m still mulling over the Bridge, a shaman type Weird Playbook. I’ve also started thinking of a Sharp one, the Mentalist. They memorize things and read people eerie well.

What else is simmering out there?

What variants have people played?

What variants have people played?

What variants have people played?

I’ve run base, and played it a little bit. I’d like to play it a bit more and have a fairly amusing, but probably of limited appeal, idea for backdrop if I run it again. I tried running it via post on G+ and found that it worked OK but a lot of the immediate energy of the game was missing. When combined with the normal play by post problem of not having set times to interact, and thus letting it easily slip off the radar to interact with, it killed it.

I’ve read Dungeon World but not played it (I missed the session my group tried it).

We’re currently two sessions into the Regiment, and I quite like it. I feel like it needs some more of the structural elements on the MC end, but given how raw it is in the release, it is working pretty well. The engine works really well for the chaotic experience of battle.