One of my groups characters is a hunter, who got trained in a school, which got destroyed by werewolves.

One of my groups characters is a hunter, who got trained in a school, which got destroyed by werewolves.

One of my groups characters is a hunter, who got trained in a school, which got destroyed by werewolves. He wants to go back to the ruins to retrieve a useful item he knows was there in a secret room.

Now I thought about making this scene a custom action, because it seems boring to play the whole thing out, but the options I came up with as well as the reward all seems so clear cut. Not open ended as usual with the moves. Is this an ok custom action or should I change something up?

Searching the hunter school:

Roll with Mind. On a hit you find what you were looking for.

On a 7-9 choose one of these:

The werewolves will find out you were here

You attract the attention of a malicious spirit

You activated hidden traps while searching. Take 2 damage.

On a miss something goes terribly wrong

Hey, I have a question about the Wizards magic. On the Sanctum Sanctorum move it says:

Hey, I have a question about the Wizards magic. On the Sanctum Sanctorum move it says:

Hey, I have a question about the Wizards magic. On the Sanctum Sanctorum move it says:

“When you go to your Sanctum for a spell ingredient, relic, or tome, roll with Spirit…”

In the spells specified in the top left corner of the playbook though the only spells that require an ingredient need a sample from the targeted person. I guess you’ll hardly find that in you Sanctum. Does that mean the Wizard can cast spells that are not in that list? I find no clues in the rulebook on how a Wizard would use other forms of magic, or even tome and relic reliant magic.