Tomorrow we create characters for next campaign (starts after cons).

Tomorrow we create characters for next campaign (starts after cons).

Tomorrow we create characters for next campaign (starts after cons). The thing is – I seem to have gathered six or seven players… Any tips how to handle this number?

I’m thinking about startin a side game for shool kids superheroics for our dnd group and I thought about world after…

I’m thinking about startin a side game for shool kids superheroics for our dnd group and I thought about world after…

I’m thinking about startin a side game for shool kids superheroics for our dnd group and I thought about world after an Alien Invasion that was fought back by Silver Agers – but a lit of destruction and a Crash.

To kick up this I would need questions to ask players to get the setting going and to give players power.

What kind of questions would you fantastic people ask your players?

Is there any GM Love letter examples online that I could read?

Is there any GM Love letter examples online that I could read?

Is there any GM Love letter examples online that I could read? Also I would really like to read a ton of custom moves – I really liked the one for giving a interview and would like to learn how to build few for our game.

Two things I would like to have stuff are filming a film (our students are basically doing involved in King Kong shoot) and the before – during and after halloween event moves. 🙂

Yesterday we had again a good session with masks.

Yesterday we had again a good session with masks.

Yesterday we had again a good session with masks. Less social drama this time and more young heroics and revealing the school mysteries.

We started with action in storage for film equipment where Janus was destroying some footage that was bad for legacy (he filmed the Legacy breing a bad actor and we took him failing his responsibilities for sabotaging the scene for the film) a lot of action with weather going supernaturally horrible and collapsing the set on PC’s and one of their school mates who they rescued. After the mayhem The Legacy was left for himself a bit as he was sufferibg a concussion while Janus took unconsious friend to safety and fetched help. Legacy had a visit from his older self – who instructed him, wanted him to safe a specific person and healed his wounds (the player played both sides telling what the panels show us and finally tried to reject his older selfs influence when he was told he needed to be less mundane – failing and becoming Angry to himsel(ves)) Afterwards they had some trouble on medical cabin as one nurse conspired to blame the kids for stealing drugs.

The roughed up kids were going to break into tesearch faculty where their friend was taken and they thought was goong through some horrible things – which made the weather act terribly. I decided to play a bit with their older selves who came to the island – saw terrible destruction and showed that Legacy was now Bull. They went diving into the research faculty – which was a ship that was sunk earlier – some time after the earlier timeline. They found out a lot about the research team, relics from other students and stuff about Janus’s mother and finally saw the horrible med labs the special kids were taken after they revealed their powers.

After this we shifted to the past – the kids tried to find a way to the ship in the terrible storm – were found by the school faculty and security and took to safety from the storm and questioned about the nurses accusations – after some talk they managed somehow to reject the influence of the nurse – to shut up on accusations and thought that the adults will handle the drug stealing villain – and again reject the influence of the campus security and leave the house and return to the storm.

They took a boat and managed (with superhuman effort) to get to and into the research boat where they followed the same road as their future selves – encountering a extremely dangerous member of the research team and sneaked behind him through high tech security (force fields) – until they enter a conference room with full research team. Legacy tried to save them from notice but failed – our Lex Luthor style villain then turned and took them down quickly.

We cut to day later and the kids start again remember something what is going on. They have power tampering devices on them and both have some Label changes made to them through horrific mind control tubes. The devices don’t naturally work for them as their powers are from other source that the school is studying – players were happy as they managed to try to help their friends (who are also out with their powers tampered), they could learn a lit about the school mysteries – and found out more mysteries about meteorites, test machinery and the coming destruction – and still keep the school intact and the school life going. And our Legacy is now Bull. 🙂

Next session (maybe ens of June or early July) will be halloween and we see some romance and drama. 🙂

Can Janus remove the consequence they get from “I’ll save you” with the 10+ result option from defend?

Can Janus remove the consequence they get from “I’ll save you” with the 10+ result option from defend?

Can Janus remove the consequence they get from “I’ll save you” with the 10+ result option from defend?

Yesterdays session was seventh monthly session with Masks, with about 8 hours per session that means that the system…

Yesterdays session was seventh monthly session with Masks, with about 8 hours per session that means that the system…

Yesterdays session was seventh monthly session with Masks, with about 8 hours per session that means that the system has handled itself fabulously for about 56 hours of superhero action 🙂

Labels and conditions work really well and no one is bored on them. Moves seem to work well still – tho’ one player seems bit uneasy with access situation options – and feels something is missing.

Our npc cards are a great help an having school inhabited by names amd faces really brings forth the experience. Its easy to say that Jill and Rival are gathering woods near the camp and Emilia walks alone – seemingly upset about something – drawing character to two social situations.

Extremely excited to see the official school stuff later – and I do hope I get an opportunity to test playing Masks in GenCon myself (even if I’m bit nervous as I’m not a native English speaker myself) .

On sunday we had another session with Masks and had a blast atfer a slow start.

On sunday we had another session with Masks and had a blast atfer a slow start.

On sunday we had another session with Masks and had a blast atfer a slow start. The first three hours were a bit filler as I was not on my best form. I had an idea about dream like game where one of the NPC’s developed dream controlling powers and he imprisoned people there and the PC s neede to save everyone. The structure didn’t really work – luckily we had good moments so it wasn’t bad.

The middle game was resolving the dream structure where I gave players a lot more to do, introduced more known NPC s which were in peril in the dreamworld and also went a lot darker. Players loved this and we had good latter two hours of dreamland school gaming. The ending was a surprise to all and left nice questions about the characters and about the school which dark side washinted a lot.

The latter half of the game returned to the school trip we are on. I had more NPC s join the group, had more lectures and activities that had absolutely fabulous romantic drama with photography shoot and the talks between being really emotional. One of the best elements – and the one I was really happy with – was the talk with the dream manipulating Jack who understood what he had been doing and was now been transferred to schools secret research lab – to be used for some unknown aim. He was horrified what he had been doing to the other students – who were understanding but still somewhat disturbed by his actions.

It was reallynice to see some background students show a villainous side and have somewhat villainous characters show a good and strong side. The romantic side also was on front and npc s really pushed their emotions on to pc s expecially the ones that were not the ones the pc s were after. 🙂