What’s In Your Local Market?

What’s In Your Local Market?

What’s In Your Local Market?

http://rense.com/general71/100.htm

A good list of stuff, and barter is all about stuff and the arbitrary stuff it’s worth… until the Hardhold gains a reputable barter economy (i.e. a large bustling market) the is little stability to rely on… but without a stabilized and regulated barter economy not even a small market will be very bustling.

Keep in mind that barter economics can be regulated and taxed. They won’t stabilize if they are not regulated, they can’t grow if they don’t stabilize, and they can’t be taxed (benignly) if they don’t grow.

Related: What’s in the Hardhold’s junk stores?

http://buccaneersguild.com/one-hundred-random-post-apocalyptic-junk-items/

Could be in a trash heap, a secure junk pit, or that Hoarder’s spillover… or might be just loose items left lying around the ruins?

http://rense.com/general71/100.htm

Normally I consider Pace to be determined by Players, and Stride to be set by the GM.

Normally I consider Pace to be determined by Players, and Stride to be set by the GM.

Normally I consider Pace to be determined by Players, and Stride to be set by the GM.

Pace is how quickly players pass through scenes, determined by their interest and activity.

Stride is the time between scenes, determined by a variety of factors mostly adjudicated by the GM.

Thus together does the time flow.

AW seems to lend to a longer running game than other systems might. And longer Strides than many games seem to typically focus on.

How has time flow worked for you?

How has it differed, or been the same, as other games?

How much do you consider time, moon cycles, and seasons important?

How long do you, or your players, ever make long term moves?

How would you handle a Hardholder desiring resolutions for seasonal Actions, with a Witch attached to Rituals involving lunar-month cycles, with a Hocus making weekly Moves on the flock, with an Operator attempting daily Moonlighting, and a Chopper driving after lots of real-time Raiding?