Hey I’m working on some Apocalypse World rules for like these huge powered combat armor things left over from the…

Hey I’m working on some Apocalypse World rules for like these huge powered combat armor things left over from the…

Hey I’m working on some Apocalypse World rules for like these huge powered combat armor things left over from the war that created the apocalypse, right? And I know that some people out there have already done playbooks and stuff that maybe include such things.

I tried a few search terms at the barf but didn’t find much at all. Can any of you give me some pointers? The Juggernaut is a thing that came up in my searches, did you make that, Matt Strickling ? Can you send it to me?

Anybody else make any other mecha type things for Apocalypse World? If I’m duplicating anybody’s work, I certainly want to consult them and give credit where it’s due.

16 thoughts on “Hey I’m working on some Apocalypse World rules for like these huge powered combat armor things left over from the…”

  1. Glorious things could spring out of that! I can only imagine what a savvyhead could pull out of the maelstrom or a group could discover in the wastes.

  2. I did a move that was like “When you harm someone in power armor, roll +Harm inflicted. On a 10+ inflict 1 Harm instead. On a 7-9 inflict 1 Harm but the power armor wearer has an opportunity to advance, counterattack, or take a position.”

  3. Michael Sands Matt Strickling Got it, thank you!

    Tim Jensen I believe all the pieces are in place for anybody to make one who wants to. I have half-formed plans for one myself, but if somebody gets to it ahead of me, I’ll be delighted and I’ll throw my support behind them.

  4. A vehicle.

    It turns out that Apocalypse World has some (forgive me for saying so myself) fricking awesome vehicle combat rules, but they basically never see play. I’m thinking that maybe some VOTOMS- or MF0-sized mecha will give them the boost they deserve.

  5. So Vincent Baker will your vision of Mecha require a new scale/special Tags for armor and weaponry? I have found vehicles work well as is, but we have never had anything bigger than an RPG and nothing so powerful that it should brush off that sort of thing 

  6. Yeah. I think I’ll be able to play around in the 5-harm – 6-harm and 3-armor – 4-armor range, with maybe just 1 or 2 new tags, maybe a new weapon range for artillery. But I haven’t sat down and worked through it yet.

  7. Vincent, I’ve got a few notes for a hack I’m working on.  They’re not coherent yet or ready for public posting, but if you want to see them, just email me.  (Nothing particularly different from what’s been mentioned in this thread already.)

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