So i listened to book 3 in the Iron Druid Chronicles and realised how bad of an agressive GM i became again.

So i listened to book 3 in the Iron Druid Chronicles and realised how bad of an agressive GM i became again.

So i listened to book 3 in the Iron Druid Chronicles and realised how bad of an agressive GM i became again. I was really good at that when we played Mouse Guard but i have become a bit of a too big fan of the PCs i think. 

This book (and the dresden Files too) is really good at putting 3-5 fronts in front of the protagonist and making him somehow deal with that. I use maybe 1-2 fronts per session and generally don’t bring that much adversity. 

I need to update my fronts too so that is something i definietly need to work on (i am really bad at creating fronts. the process is hard for me)

So any tips on beeing more aggro, on creating fronts without starring at countdown clocks to long and on fronts at the table? 

11 thoughts on “So i listened to book 3 in the Iron Druid Chronicles and realised how bad of an agressive GM i became again.”

  1. Just as an example from book 1 (Hounded) 

    Spoilers

    There is a celtic god trying to manipulate people (and later demons) to kill him

    There is a second celtic god just coming for a fight because of something (i don’t remeber right now)

    There is a coven of witches trying to trick him.

    There is the police looking for him (one of them is also mind controlled)

    There are also two other gods working together to trick him into dealing with god #1

    This is how every session of apocalypse world should feel like.

    The gods are also probarbly one front. 

    A warlord (his demons are probarbly something else)

    A grotesque

    And another warlord

    The other front are the witches (brutes-cult), the mind controlled officer(affliction?) and the police in general (brutes). 

    I need to think about this more when i prep a session. Without this much force of course everyone is more or less all right. Okay, the angel is fucked up. 

  2. There’s a balance between being a fan of the PCs and presenting the world as real. I’ve seen, and been, that MC that doesn’t play up the scarcity and danger of AW.

    If your PCs aren’t afraid, at least a little, of a NPC with a 9mm, then maybe you’ve moved from fan to swimfan.

  3. Eh. They’ll take cues from the MC. If I’m like, “Ok, you take 3 harm, mark it. What do you do? Oh, you jump from car to car? Okay, roll it.” … etc, then they will as well. 

    Very few players, especially experienced players, play fiction first. 

  4. i feel like i may not understand what you’re saying by “fiction first”–i just don’t think the rules are tactically interesting enough to be rewarding to someone who is interesting in exploring that, and i’m not sure what else they’d be putting first in their play

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