Another move I wrote:

Another move I wrote:

Another move I wrote:

Duck Hunt: at the beginning of the session, roll+weird. On a 10+, hold 2. On a 7-9, hold 1. At any time, you can spend your hold to avoid 1 segment of damage inflicted upon you. On a miss, the MC will tell you about somebody new who wants you dead.

I think the miss result needs to change. Or maybe it’s perfect the way it is, reaching out to the maelstrom for protection and it implants hostility and aggression towards you into somebody instead. Thoughts?

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