Would you agree, that Apocalypse World, Dungeon World and Monsterhearts are really the big 3 of the *World family?

Would you agree, that Apocalypse World, Dungeon World and Monsterhearts are really the big 3 of the *World family?

Would you agree, that Apocalypse World, Dungeon World and Monsterhearts are really the big 3 of the *World family? Is there another game one “should” know?

13 thoughts on “Would you agree, that Apocalypse World, Dungeon World and Monsterhearts are really the big 3 of the *World family?”

  1. I second Iacopo Benigni on Monster of the Week. I would say it’s even more important than Dungeon World (but that might just come down to my taste, Dungeon World surely has a bigger commercial base)

  2. I believe the list of completed games (including those that have completed Crowdfunding and sent a Proof to Backers) is:

    Apocalypse World

    Dungeon World

    Murderous Ghosts

    Monsterhearts

    Monster of the Week

    Sagas of the Icelanders

    tremulus

    Of those Murderous Ghosts is unusual in that its a two player game (one GM and one Player), it plays more like a choose your own adventure, and it uses a heavily tweaked version of the engine. It does however provide a host of great demos of how to use a partial success (7-9 result).

    Sagas of the Icelanders attempts to provide a more accurate historical approach to vikings stories and viking culture than is common in games. Its definitely the leaast cinematic of the games. It also comes with dedicated female moves based on their place in society. 

    Monterhearts and Monster of the Week fill very different roles. Monster of the Week is very much about bashing the nasty monster, whilst Monterhearts is all about being a teenage monster, and learning to grow up. Monterhearts places emphasis on the drama and Monster of the Week places emphasis on the fight.

    tremulus unfortunately appears to be the weak link. The rules as written don’t appear to work with the Principles. In addition the stats aren’t balanced (reason appears to be a must have stat), the rules are in part poorly written and all the playbooks whilst based on great archetypes appear to have turned out incredibly bland on paper. Having said that, I havent as yet seen a printed copy so hopefully they have taken feedback from their Kickstarter backers onboard and revised the offending bits.

  3. I am so sad I was not able to back Sagas of the Icelanders.

    IN the “in dev” realm folks I have heard from are doing a candyland hack of Monsterhearts ( a move called swap spit says it all). No ETA on release or how wide it will be.

    A changelings meets gangsters in capone era Chicago I have also heard is getting close to a Kickstarter push (mid year is my best guess)

  4. Well, AW, DW and MH are really the only three that were published in any larger capacity, except Monster of the Week, which is also pretty good from what I hear.

    Murderous Ghosts is technically an AW hack, but it’s far enough that most people don’t count it. You could even consider The Quiet Year a far-removed hack of AW.

    tremulus, Sagas and The Regiment will likely be the “second wave” of published hacks.

    But there’s still a ton of smaller, unfinished, unpublished hacks or reskins out there. World of Conan, Deadwood, World of Dungeons and all its derivatives…

  5. Gregor Vuga pretty much nailed the question: do you want games using AH’s engine “as is” or do you acount “deep hacks”? (in latter case, I’m working on a game that falls into this second kind: #dilemmarpg ).

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