I’m running a one-shot of Dungeon Crawl Classics soon and before you’re done reading this sentence you’re probably thinking “This dumb shit is posting to the wrong community!” but you would be wrong. I’m planning on using the diceless MCing techniques of Apocalypse World to run this one-shot. I’ve been looking at the relative probabilities of rolling 2d6 and trying to match them to rolling a d20 and the biggest challenge is trying to convert the success-partial-failure method to a binary pass-fail system. I’ve come up with this:
When players roll the d20, an 18+ is a success; 10-17 is a partial success where I can make soft moves; and a 9 or less is a failure where I can make hard moves or double up soft moves.
Soft Moves
Put Someone in a Spot
Trade Damage-for-Damage
Offer a Hard Bargain
Give Options
Announce Future Badness
Tell Consequences and Ask
Hard Moves
Inflict Damage
K.O. a Character
Capture Someone
Turn Action Back on Them
Take Away Their Stuff
Use a Threat Move
One of us! One of us! )))
See, me, I’d just steal the cooler DCC random tables and incorporate them into Dungeon World or World of Dungeons, myself! But this is cool, too.
Pavel Berlin Definitely.
How did it go, I was thinking of using very similar types of rolls for d20 game I am running.
I haven’t run it yet. I’ll likely post about it in this comm after it happens though.