I’m running a one-shot of Dungeon Crawl Classics soon and before you’re done reading this sentence you’re probably…

I’m running a one-shot of Dungeon Crawl Classics soon and before you’re done reading this sentence you’re probably…

I’m running a one-shot of Dungeon Crawl Classics soon and before you’re done reading this sentence you’re probably thinking “This dumb shit is posting to the wrong community!” but you would be wrong. I’m planning on using the diceless MCing techniques of Apocalypse World to run this one-shot. I’ve been looking at the relative probabilities of rolling 2d6 and trying to match them to rolling a d20 and the biggest challenge is trying to convert the success-partial-failure method to a binary pass-fail system. I’ve come up with this:

When players roll the d20, an 18+ is a success; 10-17 is a partial success where I can make soft moves; and a 9 or less is a failure where I can make hard moves or double up soft moves.

Soft Moves

Put Someone in a Spot

Trade Damage-for-Damage

Offer a Hard Bargain

Give Options

Announce Future Badness

Tell Consequences and Ask

Hard Moves

Inflict Damage

K.O. a Character

Capture Someone

Turn Action Back on Them

Take Away Their Stuff

Use a Threat Move

5 thoughts on “I’m running a one-shot of Dungeon Crawl Classics soon and before you’re done reading this sentence you’re probably…”

  1. See, me, I’d just steal the cooler DCC random tables and incorporate them into Dungeon World or World of Dungeons, myself! But this is cool, too.

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