Happy Valentine’s Day!

Happy Valentine’s Day!

Happy Valentine’s Day! Here’s what me and Joe Mcdaldno have been secretly up to. No time table yet, but we’re super-excited about it. He’s illustrated the best of my AW content, and I’m revising it based on actual play. I’m picking Joe’s brain for The Afterborn too. Love to you all!

23 thoughts on “Happy Valentine’s Day!”

  1. 1. Yup, Scoutbooks.

    2. Probably a crowdfunded thing.

    3. Not new playbooks, exactly. New custom PC moves arranged around certain themes. And then The Afterborn is a YA prequel to AW, inspired by The Giver and Hunger Games and The Passage. All of this stuff is available in draft form in various places. I’ve been running The Afterborn for the past year or so, off and on. Many of the new PC moves were tried out in my last AW campaign.

  2. Scoutbooks are 32 pages, so The Afterborn (12-16p?) requires knowledge of AW to play, especially on the MC side of things. It can be played on its own or used as an intro to a longer AW campaign, though.

  3. I whole-heartedly recommend Dog Eat Dog as an amazing game that’s full of valuable educational and personal lessons. It’s interesting, actually. Liam Burke and I had some parallel development going on with Dog Eat Dog and my AW hacks Due Vigilance and The Afterborn.

    Due Vigilance is a hack about true-crime vigilantes, where you fictionally attempt to do something about real-life crimes that appear in your local papers. The basic idea is that you roll for a move (breaking and entering, assault and battery, obstructing justice) whenever a PC vigilante commits a crime themselves. And then the MC makes a move on failures or whenever the vigilantes break one of the rules of their Fight Club-esque vigilante group. It still needs some work, though.

    I adapted this general idea for The Afterborn, where the MC makes a move whenever someone (PC or NPC) breaks one of the laws of the post-apocalyptic community in which the young adults live (i.e. don’t go outside at night, don’t get romantically involved with certain people, don’t open the gate, always obey your parents, etc.).

    So, yeah, some of the stuff that Liam did in Dog Eat Dog is mechanically related, and playing Dog Eat Dog with Cheryl Trooskin-Zoller and Pat Kemp a while back has actually been partially what’s reinvigorated me to work on these hacks again. Thanks for the inspiration, Liam!

  4. This looks interesting. Will you be doing a PDF release as well or just a scoutbook thing (I’m digging scoutbooks, but I need a way to store/display them, PDFs are easier to keep on hand for reference)

Comments are closed.