Andrew Medeiros, Why “Threaten an NPC” rather than a general “Threaten” move where it can be used on PC’s as well.

Andrew Medeiros, Why “Threaten an NPC” rather than a general “Threaten” move where it can be used on PC’s as well.

Andrew Medeiros, Why “Threaten an NPC” rather than a general “Threaten” move where it can be used on PC’s as well.

Wouldn’t it just be a slightly different mechanic, but under the same header? The only difference is if the player listens, they get XP?

6 thoughts on “Andrew Medeiros, Why “Threaten an NPC” rather than a general “Threaten” move where it can be used on PC’s as well.”

  1. I didn’t want a move where PC’s could force other PC’s to do what they wanted. If you want to Threaten a PC, then just threaten them in the fiction and use that as a Persuade or spend a Debt to offer them XP to do what you want.

  2. I wanted a separation between persuading people and outright threatening them with violence. Persuade leaves the NPC with the choise to refuse and pay a Debt whereas Threaten takes away their agency and gives them a Debt against you. The two moves may come to the same destination but take wildly different paths to get there.

  3. I tried to convince him on the whole “Threatening and Persuading PCs” front quite some time ago. He and I have different feels on the whole Player Agency thing.

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