Patrick Henry Downs , Tim Franzke
So, the Beast Tamer. The short version is that I’m having fun with it. I’m playing in a game run by Christopher Grau . We have an odd bunch: myself, a Marmet and a Space Marine Mammal (and technically an Angel but his attendance is erratic). We’re only 2 sessions in, but our psychic maelstrom is the essence of the primal, feral Wildlands, and has caused me to go cannibal. I find the moves and such to be mostly reasonable and comprehensible, but the Born to be Wild move is difficult to pull off: how does one just leave their creature to its impulses without actively commanding it to do so?
Tim Franzke , you wanted an update…
yes, thank you Craig. What kind of Monster do you have?
Cool that you are having fun.
She’s a mutant, claws, armored shell…I like to think of her as the Tarrasque. She’s also been called a turtle-monkey. She is vaguely intelligent at the moment and I liken her to Sloth from Goonies.
The way I envisioned that move is that the MC can pull on your beast’s impulses during hard moves. If you don’t respond to the beast’s impulses then you would mark experience. The consequence of this is that letting your beast follow their impulses might cause problems for you down the road.
Just from how you’ve described your beast it sounds like you have the shatter sanity, to destroy, and to rest impulses. The MC could also potentially use any of these to frame a new scene, whether your Tarrasque is growling at children and frightening them, starts charging toward somebody’s home as if she’s about to knock it down, or simply lying down in the middle of the street to take a nap, each of those is problematic in it’s own way and you could just let her do what she’s going to do, or try to reign her in.
Patrick Henry Downs , makes much more sense now!
Craig Hatler If you can suggest a way to phrase it so the context of the move is more clear, I’m all ears.