For my zombie apocalypse hack “World Gone Mad,” I made custom moves for the various weapons a survivor would use when fighting the undead. Here’s a sample one that’s gone over really well with my playtest group:
Shotgun Blast
When a character shoots a zombie with a shotgun, the player makes a chick-chick sound (even if the shotgun isn’t a pump-action) and rolls +3.
On a 12+, two zombies are killed.
On a hit, a zombie is killed.
On a 6-9, the zombie staggers. A second shell can be spent to kill it.
I’ve got it on an invite-only basis right now. I’ll PM you the link momentarily.
To what end the +3 with a 12+, why not a +1 with a 10+ or somesuch?
The objective with this move is to kill a zombie. They do that on a hit (10+). On a 12+, they do it so well they manage to take out a second one in the blast pattern. The +3 represents the relative ease of hitting a slow-moving target at a close range with a weapon that fires a spread pattern.
Because that spread is the dominant mechanism used for the game engine, I presume?
Count me interested!
I was musing something similar with a *World powered Car Wars…that I have since left on a back burner somewhere…