Cybernoir Agendas and Principles

Cybernoir Agendas and Principles

Cybernoir Agendas and Principles

Agendas

Embody the cybernoir nature of the world.

Keep your world authentic to your cybernoir sensibilities. Portray a plausible and internally-consistent world, and your players will take it seriously.

Embroil the characters in a web of crime and intrigue.

Set up the Crime Web, get the characters hooked into it, and watch as they attempt to unravel the whole thing.

Play to find out what happens.

Your job is not to craft a masterful story arc. It is to set up the situation, wind up the PCs, and watch them go to work. When you allow the unexpected to happen, you get truly exciting play.

Principles

Always say what honesty demands.

Honesty, and the rules, demand you show fidelity to the rules, to the results of the players rolls, that you stay true to the principles, and be open, honest, and fair in your interactions with the players.

Be Generous with Information.

This is a mystery game. The players can’t solve the mysteries without clues. So you should be giving, even overly so with information. You have the advantage of knowing all the answers. Mysteries are meant to be solved, and secrets are meant to be revealed.

Think Cyber.

Consider your specific Shocks and other examples of futurism. Whenever you introduce a setting element, think of ways to emphasize the fact that the characters are living in the future. Exaggerate aspects and current trends, especially those you view as negative.

Think Noir.

Play up the dark aspects of the world, the corruption, the moral ambiguity, and confusion.

Everyone is Expendable.

Don’t protect your NPCs. They are not there to provide physical challenge to the PCs, but rather moral challenge.

Everyone is Human.

Any NPC you introduce, give them a name, a motive, and think a little bit about life through their lies. What do they want? How do they fit into things?

Collaborate With Your Players.

Allow, or prompt the players to provide setting input. This way, you’ll all feel ownership of the setting, and your players will feed you ideas you never would have thought of.

Take What They Give You and Run With It.

Once the players give you input, take it, expand upon it, and make it your own. Turn up the Cyber and the Noir.

Be a Fan of the Players and their Characters.

We’re all here to have fun, right? The players are not your adversaries, and neither are their characters. Look for what makes those characters awesome and embrace it. Give them a chance to shine, and don’t try to grind them down.

Think About the Big Picture.

Keep your Crime Web map in hand. Between sessions, or whenever you have a spare moment, take a look at it, and consider how events onscreen affect those actors offscreen.

Zoom in on the Little Details.

Take moments here or there to showcase the little details. Sometimes this can draw attention to a useful clue, but often it’s just to show off the setting and characterization.

Sometimes, Delegate the Big Decisions

Address yourself to the characters, not the players.

Make your move, but misdirect.

Make your move, but never say its name.

Draw Maps Like Crazy.

7 thoughts on “Cybernoir Agendas and Principles”

  1. What is “cybernoir nature” that you are supposed to embody? I think that needs a bit more detail, or direction.

    Most *World games have “Make the world seem real” in that spot and  “Barf forth apocalyptica” or similar world building under Principles. 

  2. Patrick Henry Downs , the CrimeWeb is basically a bigass relationship map blocking out what’s happened so far.  This builds on the techniques in Ron Edward’s The Sorcerer’s Soul (take an actual fictional detective novel, chart out the relationships, reskin, use for gaming), except you take like three or four of those and link them together.

  3. Nathan Black , I agree, that’s phrased pretty weak.  The best I can say so far is the Think Cyber and Think Noir principles.

    This isn’t a glitzy crome and neon future.  It isn’t punk.  It’s dark, it’s grey, and oppressive.

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