So I had a player want to put a sleep whammy (think Prophecy “shh….”) on a person through Use Magic and defended it through this effect:
• Do one thing that’s beyond human limitations.
• Trap a specific person or monster. (the trap being sleep)
Now, after the game, it sparked a discussion that the first effect pretty much sums up all magical effects and would allow anything without using any other roll / or Big Magic
I am inclined to believe that the Sleep Whammy effect is a form of Trap as long as you do not interact with them, but I know my players are Murder Hobo-y enough to use this eventually to set that up for a coup de grâce.
As to the first one, I think thats meant to allow characters to push what they could already do beyond their limits and not to give new abilities.
I am wondering how others would handle this. Thoughts?