So the Man playbook doesn’t work as written for our group’s current game- we’re playing across generations rather…

So the Man playbook doesn’t work as written for our group’s current game- we’re playing across generations rather…

So the Man playbook doesn’t work as written for our group’s current game- we’re playing across generations rather than seasons or years, and the scope of managing the farmstead just doesn’t click. 

Does anyone have ideas for an alternative version of the Man moves? I’m looking for something that captures the essence of it in moves that focus more on in-session interactions. The only thing that comes to mind is a beginning-of-session move to determine the success of the farm, similar to the Woman’s “Running the House” move.

7 thoughts on “So the Man playbook doesn’t work as written for our group’s current game- we’re playing across generations rather…”

  1. Hmmm…I never considered this. But my first thought would also be to retro-engineer the Woman’s move for something that gives you the general shape of your farm/business at the beginning of the session. The Man would probably need some extra moves to make up for lost focus though.

  2. Maybe Running the Farm for that move, and then a version of Skilled Hands for blacksmithing, and Family Chest as a sort of armory move- the goði has called everyone to battle, it’s time to dig out your father’s axe and mail. 

  3. What about generational moves where you start something now and deal with the consequences and then next session your children reap it’s benefits? Maybe pit honey now vs mead later? Firewood now vs a longship later? Problems now, cool fictional pawn next time.

  4. I like that idea Marshall Miller but I think it’s still too long term for what we’re doing- some players are changing characters between generations and while the repercussions of actions carry over nicely, I’m not sure the resource-development angle would be very satisfying during a session.

    (This might also be a problem related to our tendency toward Fiasco-esque blood opera storylines, so that’s worth keeping in mind.)

  5. Black Die

    When you bite off more than you can chew, don’t roll. Set the dice to 6 and hold 1. Anyone else may then spend that hold to take +1 forward when avenging you.

  6. Read this and thought of you guys:

    “The transition from honey hunting to bee keeping across Northern Europe did not happen rapidly. The archeological record as noted in Crane’s The Archeology of Beekeeping shows that the development of beekeeping was patchy and advanced far more rapidly in some parts of Europe than others. In forested areas, the change often included a period during which bee trees were located and managed, even becoming part of the acknowledged riches of a given property Eventually hives were cut out of their trees and moved whole to the homes and fields of those who managed them, and beekeeping began in earnest.”

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