Finally got in a second playtest session of my Ars Magica hack.

Finally got in a second playtest session of my Ars Magica hack.

Finally got in a second playtest session of my Ars Magica hack. Very positive feedback on covenant development and lab work moves. The players also really seem to be getting into the council/tribunal moves but we’ll need to see them in action more before making judgement.

Only one real combat this session but it was smooth and the “humours” concept for tracking harm worked very well.

Over all a resounding success if you consider the alpha status of the project 🙂

7 thoughts on “Finally got in a second playtest session of my Ars Magica hack.”

  1. I’m going to make some changes based on feedback from last night and I’ll try to get a PDF up tonight for anyone who wants to wade through 85 pages of alpha playtest material 🙂

  2. Tremere is in the works.

    I had trouble fitting Mercere in. Ungifted Mercere could be companions, but their role in the covenant was unclear. Gifted Mercere who stick around the covenant are pretty generic in flavor… I’m open to suggestions if anyone has ideas for iconic Mercere moves and abilities that fit the covenant focus of the hack.

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