So, I’ve been working on a few ApocWorld-powered games over the last couple of years – End of the World, Streets of…

So, I’ve been working on a few ApocWorld-powered games over the last couple of years – End of the World, Streets of…

So, I’ve been working on a few ApocWorld-powered games over the last couple of years – End of the World, Streets of Marienburg, Kingdoms of Ooo, and more recently Strange GENEration (though that one is still in more of a tinkering stage), and one thing that I’ve been wanting to do is use different dice mechanics to accomplish the whole -6/7-9/10+ dynamic.

I mean, there’s absolutely nothing wrong with the system as-is. I like it. But every now and then I get an itch to switch things up a bit…which I can only attribute to my irrational dislike of negatives. Don’t ask…

There’s been a few others that’ve used alternate mechanics. Most notably Murderous Ghosts with the use of cards, and to a lesser extent Minions Inc. and NYC2123, with the different die sizes.

But I wonder, what other alternate mechanics have you seen, and do they accomplish the Miss/Pass/Hit as eloquently as Vincent Baker’s original?

I ask mostly out of morbid curiosity.

8 thoughts on “So, I’ve been working on a few ApocWorld-powered games over the last couple of years – End of the World, Streets of…”

  1. You could do what I’m doing with my hack and still use 5- ,6-8 and 9+ but not use modifiers.(like The Sundered Land) In my game, there will be a scarce player currency which will be able to be used to boost a roll from one category to up to the next.

    The other thing you might do is adopt the stepped dice option from “The Bureau” which uses polyhedral dice steps instead of modifiers.

  2. I’m working on a nWoD hack that would use the fail/partial/pass method of resolving successes without having to alter the dice pools of nWoD. So far I’ve come up with a pass occurs if one or more dice comes up as a 10 and a partial can occur if one or more dice comes up as an 8 or higher. I haven’t worked out chance die or exceptional successes into the system yet.

  3. I’ve thought about this question as well.  Ideally, what I’d like to try out is something with the same odds, but smaller increments so more modifiers would be applied without breaking the game, vs the current +1 to a roll being very powerful.

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