Back again, with more material about ESC (that’s my game):
“Here’s the Basic Moves:
Hold your Tits
When facing a hard situation that you need to hold yourself, roll+Smooth. On a 10+, you manage to hold yourself very welll, and can: add/remove a Trait (consistent with the scene), or ask the MR a question about the situation. On a 7-9, you can keep yoursel cool, or ask one question to the MR and get the Afraid of xxxxx Trait.
Get the Profile Down
When you try not to be noticed, roll+Smooth. On a 10+, you get the “Unnoticed” Trait until the end of the scene. On a 7-9, you choose one: you get the “Unoticed” Trait just for your very next action (that may be just walk), or, you get the Trait until the end of the scene, but every move count as a Hard Situation.
Be Gorgeous on Someone
When trying to persuade, lie, seduce, or otherwise, manipulate other, roll with Gorgeous. On a 10+, choose one: they give you what you want, at a cost; they get seduced (how to act is still their decision), they believe in what you say as truth. On a 7-9, you can choose one of the opitions of the 10+, but you also get the Trait In Debt, meaning they are comming back for you, someday.
Get Attention
When trying to make everyone focus on you, roll+Gorgeous. On a 10+, you get the attention you wanted. If it’s from a Player Character [PC], you get +1 in your Sync with her (just one PC, even if ther’s everyone). On a 7-9, you get the attention too, but anyone without the “Unnoticed” Trait doing somethin noticeable (MR’s call) can get it back.
Go Hard on Someone
When you try to impose yourself on someone, roll+Wild. On a 10+, they choose: do what you said, or force it (and take harm). On a 7-9, they can (they choose one):
• get the hell out your way
• get safe
• give you something (their call)
• back off, intimidated
• tell you something usefull (their call)
If its a PC, it also get the “Afraid of xxx” Trait on a hit, xxx meaning you.
Wild out
When you react to something in a wild way, roll+Wild. On a 10+, choose:
• you cause your harm (as estabilished), and sufer none
• you get to your goal, safe
On a 7-7, choose one:
• you cause harm, and suffer harm (as estabilished)
• you run away, but can’t precisely say to where (the MC will probably give you a hard choice between safety and your goal)
Analyze Hard Situations
When you analyze a hard situation, roll+Clever. On a 10 + , you can ask up to three questions to your MR, and get a consistent Trait to deal with the situation using the answers. On a 7-9, you can ask one question, and get no Trait.
Choose the questions from:
• where’s my best escape route/way in/way past?
• witch enemmy is most vunerable to me?
• witch enemy is the biggest threat?
• what should I be on the loookout for?
• what’s my enemies true position?
• who’s in control here?
Plan the Action
When you take your time to plan an (before mentioned) action, roll+Clever. On a 10+, you get a Trait (consistent with the scene, and the plan) that last until the end of the action, and make statement about the plan. If another player or an NPC follows it, it may take the same Trait as you – or another one (consistent with the scene, and the statement). On a 7-9, you get the Trait.
Taste the Web of Realities
When you use your senses to see, listen or feel beyond the natural world, roll+Freak. On a hit, you MR will tell you something new and interesting, ask you one (or two) question(s). Answer them truthfully. On a 10+, choose 2. On a 7-9, choose 1:
• Ask a question, ad get the “Exhausted” Trait
• Remove a Trait (consistent with the scene, and the visions)
• Add a Trait (consistent with the scene, and the visions)
• Give someone els a Trait (consistent with the scene, and the visions)
• Make a statement – that is true from now on (consistent with the scene, the visions, and everyone’s judgement)
Help or Interfere
When you help or interfere with someone, roll+Tune spent. On a 10+, they take +1 (help), or – 1 (interfere). On a 7-9, they get the modifyers (you can’t increase), but you also expose yourself (let the circunstances judge how).”
Hope you guys like it, and maybe give me some feedback.
So are traits somewhere between Monsterhearts conditions and Fate aspects?
If so, I’ve been playing with this concept. It works well in play.
Stuart McDermid That’s pretty much it. it has some kind of levels too (like, from 1 to 3, to add in rolls), but only when permanent. I’ll be talking about Traits soon.
And, thanks to share that it works. I’ll be running a playtest in a week, and was worried about that.
https://plus.google.com/114522695676783277315/posts/HoXfZ4EDCRy
I particularly like Get the Profile Down and Plan the Action. Both of them give good options for puzzling things out instead of rushing in right away.
Meguey Baker Thank you so much for reading and giving your opinion. Means a lot
https://plus.google.com/114522695676783277315/posts/DMjVuFZQdgz