And another Wizard World update.
– Rework of the Bonds section.
– Added Bond questions for all of the houses and companions.
– Corrected some minor errors on the playbooks and reference sheets.
– Added date stamps to the bottom of each page to help anyone who is suffering through my revision cycles. 😉
– A few clarifications of some advanced moves.
– Random minor edits for clarity throughout.
Let me know what you think!
https://www.dropbox.com/s/aefq6ggar4jf1yh/Wizard%20World.pdf
Link to the playbooks and reference sheets: https://www.dropbox.com/s/zzyb71bscypdssf/Wizard%20World%20Playbooks%20and%20Ref%20Sheets.pdf
So glad you made this! Have you written any AP yet?
This looks great. I don’t think there is a chance I can get my current GM/Group to transition, they know way too much Ars and not enough Move.
I wanted to get back into ars magica but the rules of the official AM look too daunting
Ivan Vaghi Thanks! I’ve got some notes from our last playtest session that I was thinking of writing up as AP – I’ll post a link when I get it done.
Steve Moore Yeah, fair enough; I can’t really blame them. If you can find a group that doesn’t mind all the homework, Ars Magica is a fantastic system. I would never have started this hack otherwise! 🙂
I just noticed you don’t allow grogs as playing characters. I find they would have lots of potential though.
Ivan Vaghi just because they don’t get individual stats doesn’t mean you shouldn’t play them! Juan of the Grogs is a favourite character in my playtest campaign 😉
Grogs can be a great source of both comedy and drama – but they are intended to fill minor roles so I didn’t devote any word count to giving them specific rules beyond warband combat and contributing to the covenant economy.
How do you play them? Purely narratively, without mechanics? I remember from my AM days that grogs were really the most fun to play.
CC Marc Schmidt
Ivan Vaghi : Two ways I can see. One is purely descriptive (this doesn’t mean no mechanics!). So, the player can say Groggy the Grog is doing X or Y, or saying N or M, and the GM will then respond as per his moves and principles and so on. Other way is to assign the normal mundane stats (like a companion but probably no piety) and give them humors, but they don’t get any moves (aside from basic moves), don’t advance, and so on.
Both suggestions by Alexander Davis would work. The first one was my intent, but feel free to stat up as many grogs as you want 🙂