Wizard World Update
It’s been a while since I checked in, but it looks like I should be done with the 60 hour work weeks for a while, so I’m getting back to fairly regular gaming. I did squeeze out a few hours here and there over the last few months to do some copy-editing and the most recent version of the rules is available here:
https://www.dropbox.com/s/aefq6ggar4jf1yh/Wizard%20World.pdf
Feedback is very welcome. I’ll be using this project to refresh my InDesign skills in the near future and, with your help, I’m confident this can be a great tribute to Ars Magica.
Alexander Davis did you manage to keep your campaign going?
Playbooks and reference sheets are available here:
https://www.dropbox.com/s/zzyb71bscypdssf/Wizard%20World%20Playbooks%20and%20Ref%20Sheets.pdf
https://www.dropbox.com/s/aefq6ggar4jf1yh/Wizard%20World.pdf
Yay!
So good!
Jonathan Davis turned me on to your Ars Magica/AW mash up. Holy cow is this ambitious! I haven’t even begun to scratch the surface.
I did notice that the experience page for the House Bjornaer sheet says “Bonisagus” on it.
Sadly I have no time to read this until next week…
George Austin, thanks! It’s amazing how many times you can look something over and still miss little details like that.
I even have a Bjornaer magus in the playtest campaign and none of us noticed it.
I love your work.
Personally I would love to see some principles/procedures for troupe play. The original Ars Magica didn’t give much indication on how to do it. I am also not sure how to use grogs in troupe play. Should we stat them up somehow?
Thanks, Ivan Vaghi!
There’s a bit of advice on troupe play scattered throughout, but I don’t really call it out as such… definitely something to look at for the next version.
In the playtest campaign I’ve only statted-up one grog – the one who got possessed by a demon. Otherwise the only “stat” they’ve required is the Shield Grog special move.
Each time the players interact with a grog, even briefly, that grog gets a name and I add them to the Covenant front. Other than a name, description and motivation, I haven’t found a need for many stats.
On the other hand, you could do a full stat block if a player wanted to run a grog as their main character for a session. There are no set rules for doing so – you’d just have to work it out between you.
Found some wifi and downloaded it. Will try to read a bit.
The Goblin move for the dark fey heritage doesn’t name Resort to Violence
Also i am highly confused by Parley. Why is this here?
Intercovenant Politics seem to be a major point in the game but there is no basic move that can be used there. Am i missing something?
Getting crushed by work again but I’ll try to respond tomorrow!
Parley is definitely a remnant from when the hack was much closer to DW. I don’t recall it being used a single time during the playtest – I just haven’t got around to officially cutting it yet.
I haven’t really explored specific moves for *inter*covenant politics. If you mean internal covenant politics, that was my intent with the Council moves and rules. I’m sceptical about how effective they’ve been…
Thanks for taking a look Tim Franzke!
Link does not work 🙁
is there a working link?
Apologies, the link broke when Dropbox reset them all and I keep forgetting to update it. I’ll post the new one when I’m back at my computer.
Ok, this link should be active:
https://www.dropbox.com/s/lpxhvnt7pw16cll/Wizard%20World.pdf
And this one should work for the reference sheets and playboooks:
https://www.dropbox.com/s/n2kuefaipvux6j4/Wizard%20World%20Playbooks%20and%20Ref%20Sheets.pdf
It’s probably worth mentioning that I’m doing a substantial rewrite of the game, which will include:
– elimination of council moves in their current state
– complete reworking of companions to bring them more in line with Dungeon World hirelings (not exactly the same, but close)
I don’t have a timeline on the next version yet, but I’m finally getting excited about the project again, so I hope to move fairly quickly.
Thanks again for all of your interest!