CAPTAIN MARVEL (CAROL DANVERS)

STEP 1: Choose Stats:

Verbs: Smash: +2 Influence: -1 Maneuver: 1 Protect: 1 Investigate: 0 

STEP 2: Write in your summary of powers (this should include anything and everything you’ll want to be able to do in the game that a normal person couldn’t do). It can totally be vague and broad – mastery over magnetism, superhuman strength, whatever. Powers that are advantages means they have the ability thanks to technology, an item, or something that is not an inherent ability (hence it can be taken away, messed with, etc.)

Summary of Powers: Superhuman strength, endurance, stamina, flight, durability (resistance to most toxins and poisons, can survive in space). Minor molecular control. Ability to absorb energy and project as photon blasts. Experienced spy, combatant and pilot.

Powers that are Advantages: none.

STEP 3: Answer the questions in the book to limit your powers if you so desire. By limiting your powers you can define more things you can do without risk (re: rolling the dice and making the Push). You also get more Bonds that you can use later to guarantee success in doing something.

(Extra Bonds from limitations -> 1 for weakness to magical energies)

2 Simple – Fly at half the speed of sound. Project explosive blasts of radiant energy.

1 Difficult – Absorb other forms of energy (like electricity) to magnify strength. 

1 Borderline – Bench press up to 90 tons. 

1 Possible – Predict the future.  

1 Impossible – To absorb magical energy without severe consequences.

STEP 4: Choose Origin Book.

Origin Book: The Accident

Out of Control: you got your powers as a result of a mistake, freak accident or experiment on yourself you hadn’t seen coming. It was a traumatic experience and your memories of it are confusing and disorienting. Your powers might change or your body itself might change overtime as a result of the incident. Write down how the experiment changed you and how it still might change you in the future and who else was affected by it. 

-The accident changed me by __making me a half-kree superwoman____

-The future effects on my body is still unknown but what could happen is _that I could lose my physical body and become pure energy____

-An enemy I made because of the accident is __my mortal enemy, Colonel Yon-Rogg and possibly the Kree___

Looking for Answers: when you look for answers to the questions you have about the experiment by opening your mind to another in order to learn more about what happened that day or your feelings about it, ask a question about that day and roll+Investigate. On a 10+, choose two and the EiC will answer your question. On a 7-9, the EiC will answer your question but the information may be confusing, alarming or suggest a hard choice. 

• The information is clear and detailed 

• You take +1 forward to acting on the information 

• The connection renews you, remove a Condition 

Suggested Foes: 

The Grudge: Is there someone that was affected by the accident and who holds you accountable for it? What happened to them and what do you plan on doing about it? 

The Mastermind: Is there someone who was pulling the strings behind the scenes the whole time? What was your first clue that not all was it appeared to be?

STEP FIVE: choose Drive Book:

(Since I’m still working on the “Figure Out Who I am” Drive Book, let’s go with “Die Trying” as that would have been her drive just prior to her new book. She has a brain lesion that damages her brain if she flies and could kill her if she pushes it too hard. Thought it might be fun to make her vice be superheroing instead of what the book was original created for things like playboy billionaires and such.

Drive Book:  Die Trying 

Book available to open when: 

-You reveal and indulge in a serious, self-destructive vice. Write down what your self-destructive vice is.

 

Reputation: When you meet someone important (your call), roll+Influence. On a 7+, they’ve heard of you and you say what they’ve heard, the EiC will have them respond accordingly. On a 10+, take +1 forward on the next action involving them as well. On a 6-, they’ve heard of you, but the EiC will decide what they’ve heard. 

Move available to open when: 

-Your fame or vice put all those close to you in danger because of your neglect in those around you and your indulgence in your vice. 

The Price of Fame and Fortune: when you indulge in your self-destructive vice, you may Hold 1. There will be consequences, but spend Hold 1 for 1 to: 

• Spend a lavish amount of money to acquire or buy an asset 

• Use your money and reputation to gain access to someone or some place 

• Draw attention to yourself

• Take +1 forward.

Move available to open when: 

-You reveal the reason for your self-destructive nature and what it is you have to prove to someone to someone you have a negative bond with.

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