6 thoughts on “The second McDiary is up!”

  1. you can’y play the fronts during first session because you shouldn’t really have any in first session. That’s how I understand the first session rules: find out what the world is like, what the characters care about and build threats around them, John Willson 

  2. First session is easier than prepping and running a game normally, really. You just ask questions, not to create loopholes or come up with “gotchas”, though. Ask questions to learn about the world as they envision it, or just to help them “see it”, or because you want to understand it. The conceit of the setting will let you create fronts and threats around that.

    It’s scary because it is radically different, but talk about getting buy-in from the playgroup. Dude, they buy in because THEY MADE IT. I swear, just like with Muzak, the players WANT conflict, they will open their throat to you and say “do it, MC. Cut me right here. Because we all want to see what happens.”

    (at least, that’s been my experience)

  3. I love opening session moves for the way they allow an MC to jump right into something interesting that means something to the character.  It can get a bit tough when the entire table has opening moves and trying to fit them all in and have them make sense.

     I probably need to rely on addressing more of the moves as something that has already happened, but I like to see the characters deal with things.

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