10 thoughts on “Kickstarter Comic: Take 2”

  1. Adrian Thoen Thanks for your help going through it – I feel bad when resolving some of comments ’cause it doesn’t show the work you put into proofing it. Thanks!

  2. Happy to help. The latest version is really good about covering the main components of a “powered by the Apocalypse” game, and the unique aspects of Worlds in Peril – moves, defining powers, conditions, healing, bonds, etc. I like how Quell becomes more and more defined (both mechanically and visually) as the story progresses. The “conversation” between the EIC and the players also sounds pretty natural and gives a good example of how game play works.

  3. Not trying to be difficult (even if I am succeeding) but I’m stuck on P2<3>. The EIC says there are 5 verbs and the player sets 3 of them and my ocd isn’t letting me past that… what’s the character’s Influence? What’s her Investigation?

    I may need to lay off the caffeine…

  4. David Wetzel Word count is a problem in the comic, so I chose not to make an exhaustive list. I changed it so that we now know the other two stats can’t help but be +1. Hope that helps!

  5. Ah, word count! We all have to live with the limitations on our powers! It’s probably only me that would get stuck on that, but the two +1’s does solve things…

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