What are some models for moves where the roll isn’t modified by a stat?
The Angel’s roll +stock spent comes to mind.
The reason I’m asking is this (n.b. the game includes possible rerolls, so the player isn’t completely helpless):
Obtain a Patuá
When you consult an expert regarding the preparation of a protective amulet for yourself, roll a die. On a 6, choose 1. On a 3-5, the GM chooses up to 2.
– A specific component is required before your patuá can be made.
– You need to accomplish a task first.
– You must agree to owe the maker a favour, no questions asked.
On a 2-, you are not yet ready to carry a patuá. You cannot ask again until the next episode.
If you receive a patuá, your GM will give you a new signature move that you can use by calling on its power.
Can I ask why this is a d6 rather than 2d6? 7-9 is close to the average result of 2d6, while a single d6 doesn’t have an average.
There’s other stuff going on, not directly salient to the question. Point spends, that kind of business.
Undying, an Apocalypse World derived game about vampires, has some mechanics like this, e.g. roll +blood spend. You could take a look at it.
The barter move in Apocalypse World, when you want something and spend barter to get it, roll+barter. The death move in Dungeon World, when you are dying roll+nothing (death doesn’t care about your stats).
The harm move in AW, where you roll+the harm inflicted and might take more harm as a result, to reflect when an attack is severe or unpredictable.
I can’t remember where I saw this, but I know I’ve seen something like…
When you __, ask yourself the following questions:
– Are you __?
– Have you __?
– Is your ___?
Then roll and add +1 for each question to which you answered “yes.” On a 10+…
Thanks, everyone!