I need a little help with the Front I’m working on for my Adventures On Dungeon Planet game.
On the Campaign Front I’ve got the the bigger dangers in place no problem. The Impending Dooms attached to them are overarching and large scale like they should be.
But then on the Adventure Front my instinct is to write in Dangers with Grim Portents that lead to an Impending Doom like “the party is stranded with no easy way out” or “the Orb stays in the wilderness where it belongs” instead of big broad Dooms like Impoverishment or Tyranny.
Does anyone use Dangers like that for more localized or party-specific consequences?I need a little help with the Front I’m working on for my Adventures On Dungeon Planet game.
On the Campaign Front I’ve got the the bigger dangers in place no problem. The Impending Dooms attached to them are overarching and large scale like they should be.
But then on the Adventure Front my instinct is to write in Dangers with Grim Portents that lead to an Impending Doom like “the party is stranded with no easy way out” or “the Orb stays in the wilderness where it belongs” instead of big broad Dooms like Impoverishment or Tyranny.
Does anyone use Dangers like that for more localized or party-specific consequences?
Yeah. I think you’ve totally got it. Not all portent lists have to end up blowing your mind and shattering the planet.
Instead of thinking of Dangers as being always tied to a particular Front, I sometimes build small Adventure Fronts with Dangers that are nothing but color, really.
Sometimes I will set up conflicts between two “side-fronts” (it’s a word I made up). Side-Fronts are like Fronts except they’re local and self-contained; they aren’t focused on the PCs. For example: say there happens to be a tribe of goblins and another tribe of kobolds who are both trying to take over this dungeon level. Both the goblins portents and the kobolds portents include the final line: “The tribe successfully takes over dungeon level two”. This conflict is very important to the goblins and the kobolds, obviously, and while you’re in the dungeon it could be used to your strategic advantage, but meanwhile in the upper campaign world, nobody cares which of them wins.
I am planning to run Adventures on Dungeon Planet in the nearer future. So I will keep an eye on this, but don’t have advice yet.
Yeah, dangers like that are totally fine.
Mr. Metzger- glad you answered. I have a question for you about the Mutant choosing 3 monster moves. Do you suggest having the player look thru the monster sections, or do you generally just have the player and GM wing it?
Fronts are just a way to give yourself more moves to chose from, and as a bonus those moves are tied into the campaign.
Eric Swanson Nobody has wanted to look through the monster lists when I have been GM. Either they roll on tables in The Metamorphica until they have three good powers, or they just pick three powers they want.